


syntax: AAFace.exe start PATHTOEXE\AA2Edit.exe. I simply scaled down the bones to make the outfit fit her body. AAFace.exe can now be called with a command line argument to automatically start AA2Edit.exe and inject the dll. As you can also see in the output image, I was displaying the ported outfit using a thin girl. The only part of the guide that has anything to do with a 3D modeling program refers to the use of Metaseq’s scale tool. The outfits I picked are generally not good choices for the first time port, though it’s not like I have a lot of options given that I am just taking mods from UV/HF. Also, a list of the currently released standalone outfits and thereakdown of a Local Clothing List, part of every outfit file. In other words, “slutty” outfits are generally more modder-friendly. Read: Outfits that cover more skin require more bone adjustments. Since I became familiar of AA2’s (and PPD’s) skeleton out of animation modding, this became a straightforward yet tedious task. The best aa2 mods mods Yes, thats the main differenciator between Koikatsu and this game for end users, for that reason I created a bat file that adds shortcuts to the patch&start game procedure to the desktop, and named that file ' 0-RUNFIRST Prepare the game'.This is merely a list I put together of good mods to use to get started with. The guide mainly focused on bone adjustment using SB3U. The guide gave me a good grasp about the concept of bone weights. Without those, the clothing will just freeze in the T pose as the rest of the body displays another animation.
AA2 MODS CLOTHING HOW TO
This is the result of following an image guide from Uppervolta (upillu2902) which is supposed to be a documentation on how to port clothing from PPD to JG2. Since I am someone who has zero experience in 3D modeling whatsoever, this makes me proud (cough).
